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Don't/Do This - Game

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Don't/Do This - Game

Thought Experiments for Creative People

Auteur:Donald Roos

Uitgever:BIS

ISBN: 978-90-6369-484-5

  • In doos
  • Engels
  • 15 mrt. 2018

Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitations. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas.

Donald Roos, the author of 'Don't Read this Book - Time Management for Creative People', has created a game that picks up where the book left off. Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone.

How to play
Take three 'DO' cards that define a unique imaginary project. You need to come up with a solution for this project. But you also receive three 'DON'T' cards, which provide a set of rules.

For Example
Do: Create clothing that is also a landmark | For two persons | To become more productive
Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material

Play this game alone, together or in groups, for fun, to break the ice in a meeting or to get inspired when you're stuck. And remember: Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas.

Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitations. Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas.

Donald Roos, the author of 'Don't Read this Book - Time Management for Creative People', has created a game that picks up where the book left off. Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone.

How to play
Take three 'DO' cards that define a unique imaginary project. You need to come up with a solution for this project. But you also receive three 'DON'T' cards, which provide a set of rules.

For Example
Do: Create clothing that is also a landmark | For two persons | To become more productive
Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material

Play this game alone, together or in groups, for fun, to break the ice in a meeting or to get inspired when you're stuck. And remember: Boundaries push you to think beyond the usual solutions and send you in different directions. That’s exactly how you end up with unexpected and extraordinary ideas.

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